The project explores young people's interest in new technologies, taking into
account the ubiquity and portability of mobile devices, widely accessible to our students. In addition, the project allows the implementation of Web 2.0 concept, in which the users become
simultaneously consumers and producers of information, knowledge, content and applications.
The project wants to promote the development of applications for mobile devices -
smartphones and tablets - using the MIT App Inventor platform.
The MIT App Inventor platform introduces an innovative approach to apps
programming, because it allows the use of a visual programming language, based on the use of blocks, similar to Scratch. App Inventor makes it easy to introduce key concepts and programming
principles in an attractive and motivating way for students.
The project wants to encourage students to create their applications for
smartphones and to show how to integrate ICT in their lives. The project wants to promote sports and games as a part of our culture. The project also wants to encourage students to disseminate
the cultural heritage of their countries.
The project aims to contribute to the development of these general
competencies:
• Intercultural values, interactivity and communication, collaborative and
interdisciplinary learning
The project also aims to develop these specific competencies:
• Students will learn to understand mobile technologies and move beyond being
passive consumers to creators of technology
• Students will learn the fundamentals of coding mobile apps
• Students will be able to make logical connections in order to analyze different
situations and decompose them in smaller steps
• Students will learn to identify errors and debug applications
• Students will understand the app distribution workflow.
Agrupamento de Escolas de Esmoriz Ovar Norte, Esmoriz Portugal
Šiaulių "Romuvos" gimnazija, Šiauliai Lithuania
Esmoriz - Šiauliai
2017/2018
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